![]() ![]() Even dialogue choices seem to all lead to the same end, immediately. It will prevent you from freely moving and even prevent access to places to which you could move before. ![]() This goes to the point where, if you don't do what the game wants you to do, it will do it for you anyway. None of the players choices seem to matter at all. Everything is linear to the absolute extreme. At every step of the way, it is easy to see the influence of film in the design. The game's biggest downfall is the linearity of its gameplay, which is far below what the medium is capable of. The visual design is charming and atmospheric and features lush nature and appealing vintage architecture, clothing, and artifacts referencing viking culture. This is exploited by the gameplay which encourages you at several points to stop and watch, or even draw - which then blends to in-game cutscenes. The game's biggest strength is it picturesque setting. The character is also hard to believe for many of the same reasons, which is later resolved as the story progresses. She is an instance of an adult character that manages to be interesting, but remains entirely non-sexualized. Confident mature dialogue on one hand, if a bit bratty at times, even bossing Edward around on many occasions, but also remaining playful and childish especially in her physical stance and movement. Breathing liveliness and often dancing around, she is made even more interesting by combining two opposing traits. Overall, I found the story and characters interesting and engaging enough. While Edwards key motivator remains finding his sister, they decide to investigate the local events that lead to everybody's disappearance. Arriving in Graavik by boat, they find an empty village. He is accompanied by "Lissie", a 17-year old whose relationship to Edward initially remains mysterious. Edward, the main protagonist, is in search for his disappeared sister "Betty". The game's story places it within the crime & mystery genre. The game is named after the mythological character Draugr - a man-like creature said to be able to pull people between life and death. NO SPOILERS HERE: Draugen is a short 3D point-and-click adventure game set in the early 1920s in the fictional Norwegian coastal village Graavik, likely based on the real city of Gravvik. This review contains spoilers, click expand to view. It has it pros and cons and like, while it's not perfect, what game is perfect really? Are we really going to try to catch an idea rather than try to find joy in what we already have? … Expand Overall, I know it's not a game for everybody. Maybe the water also seemed a little weird compared to other textures but that's just me nitpicking. Also, the lighting in this game sometimes got way too wonky, and trying to repair it by playing with Gamma setting sometimes made it worse. What I actually have to give critique for is hair - which was already a problem for me in Dreamfall Chapters, this time, even on ultra settings and with anti-aliasing on, it looked weird. While the game is short, I cannot say it's a minus. Oh and the details of the game, especially carpets and letters, I kept just looking at them to try to read them myself and see how much love and care the creators have put into this. I'm quite a fan actually of good walking simulators (like Stanley Parable) because of the story they're telling. The story really got unpredictable for me at least, which I didn't expect from a linear game. The music, visual presentations are so amazing and get such incredible atmosphere. I'm glad I did so, since it's quite stunning and the plot really got me caught in it. I was quite sceptical at first because of the first trailer but still had hopes for the game. The story really got unpredictable for I won't lie, I'm a small RTG fan so I was quite curious how this project would turn out. I won't lie, I'm a small RTG fan so I was quite curious how this project would turn out. ![]()
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