![]() ![]() Create the associated hull layout - 2 ways:ģa. Compile the 3D model and its textures in. How to add new ships in the game (art and hull layout) Ģ. For reference, a discussion on weapons attributes:.For reference, the set of values that can be set for any ship module (by Zero):.An example to try importing: (by Ap0c NL):. ![]() How to get started with Modding (by Zero) In-game, click the 'mods' button, choose the mod you wish to load, hit 'load' and you can now play. You can, however, put as many mods into the \Mods folder as you want, provided each has a text index file and a folder of contents. If there are readme files or screenshots in the zip, do not put them in the \Mods folder, otherwise the game will throw a tantrum because it'll try and read them as mods. Simply put both of these into Steam\Steamapps\Common\Stardrive\Mods and open the game. These should both have the same name - this is the reference name of the mod. Stardrive Model Exporter (Lightwave) Tutorials How to install a mod and activate it from the game (by The Doctor) ĭownload the mod archive, and unzip it.This should provide you with at least two things: Models in StarDrive support diffuse, normal, specularity, and emitter maps. xnb file, usable by StarDrive.įurther details with an example for editing ship modules can be found here: Zero's Guide to Modding 3D Models Using VS2008, you can open a new Game Studio project that will allow you to compile your content into a. Newer versions of XNA and Visual Studio CANNOT be used. The versions above are what were used for StarDrive's initial development. In order to add new art assets (and do more than edit XML files in general), you'll need two tools to further mod StarDrive: Doing so can have profound impacts on game balance and pacing, which can ultimately lead to a vastly different gameplay experience. Microsoft Windows) allows you to adjust values for various parameters that affect gameplay (like weapon damage values, module bonuses, building resource costs, etc). Opening XML files associated with StarDrive (using a program like Notepad for ![]() XML (Extensible Markup Language) can be edited with a simple text editor (much like HTML). 4.12 How to change the Exploration Events.4.11 How to change Agent names for a race.4.10 How to change the Solar System name list.4.7 How to create new ground Troops for a race. ![]() 4.6 How to add a Technology (by Elethio and Eisenengel):.4.5 How to add new ships in the game (art and hull layout).4.2 How to get started with Modding (by Zero).4.1 How to install a mod and activate it from the game (by The Doctor).While the legacy 3d battle system will remain in place for story-based battles, planetary ground combats will now take place over several turns, allowing you - and the AI - an opportunity to gain space superiority and to reinforce a besieged planet.īut do you think we'd stop there? Because we didn't! We also increased the maximum amount of Star Systems from 100 to 200, while providing you tinkerers with the option to crank that maximum up as high as your PC will allow!Īll of this and more can be yours for a mere ten Earth dollars, rounded down to the appropriately psychologically enticing amount. Planetary Invasion mechanics have received a serious overhaul in this expansion pack as well. Dozens of new technologies have been added to support these new mechanics and the AI has been given some serious upgrades to help them win the game too! You can view your progress towards your victory goal on the brand new victory screen. Sector Zero now features several new ways to win the game, including a technology victory, a story-based victory, and a score victory. Sectors are jam-packed with new anomalies to explore, quests to unlock, and dangers to bravely run away from. New deep space construction mechanics allow you to fortify sectors with battlestations, mining outposts, science stations, and more. First and foremost, the galaxy is now divided into Hexagonal Sectors, providing new resources, terrain features, chokepoints, and reasons for you to commit genocide on the friendly plant people. This baby takes the base game of StarDrive 2 and overhauls it with massive changes to the structure of the galaxy. If you think you can handle this kind of horsepower, then what you're looking at here is an incredible new set of features and content for the award-winning* galaxy-spanning PC entertainment experience that is StarDrive 2. You're interested in buying this DLC? Well, hold on there bucko - I'm not sure if you're rated on DLC that's this hot. ![]()
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